This interests me greatly. Video Game Aims To Engage Students I've been thinking about this kind of thing for a long time. Imagine a video game, of the type popular today, where saving the world required objects or characters to acquire certain attributes of chemical, historical, literary nature, for example. An atom seeks to acquire an electron, Henry VIII a wife, Lady MacBeth sees a dagger.
Now consider Nicholas Negroponte's $100, hand-cranked, PC intended for every youngster in the developing world MIT Media Lab & $100 Laptop. What if such educational games were available in multiple languages, to meet the needs of developing countries? In developed countries, children grow up integrating technology into their neural networks just as they do language - it becomes second nature to them, as was the television to us. Unless children in the developing countries have the same opportunity to assimilate technology as they are growing, they will be persistently delayed and disadvantaged.
The big commercial game companies like EA have not seen a market opportunity in education. Could this become an attractive opportunity for the open source development community? How might Chemists Without Borders promote and catalyze such a development? Whom do you know who knows someone who knows someone .... who'd be interested in this?